PSVR2 Specs: The way it Stacks Up In opposition to the Unique PSVR, Oculus Quest 2, and Valve Index

At the Sony CES 2022 press conference, we finally learned some key details about PlayStation VR2, the company’s next generation VR headset.

PSVR2 prices, release date, and even what the headset actually looks like remain a mystery, but Sony did share a lot of information about the specs of its second virtual reality headset.

To better understand what to expect from the PSVR2, let’s take a look at the specs, delve into some standout features, and compare what’s on the way to the Oculus Quest 2, the Valve Index, and the original PSVR.

Illustration by Amanda Flagg / IGN

Resolution and display

See the graphic above for a breakdown of the PSVR2 compared to other VR headsets. Based on what we know about PSVR2 so far, Quest 2 would be the closest competitor in terms of resolution and pixels per eye. It’s important to note, however, that when the headset receives a street date, it doesn’t have the highest number of pixels per eye, as HTC’s Vive Pro 2 (not pictured above) still occupies that crown with its 5K head-mounted display. offers a resolution of 2448 x 2448 per eye.

Like its predecessor, the PSVR2 will offer a refresh rate of up to 120 Hz and an OLED panel. We previously discussed the difference between an LCD and OLED display when comparing the displays on the original Nintendo Switch and the Nintendo Switch OLED, but the big difference between the two types of displays is how they glow.

LCDs use one (or more) backlights to create a constant light on the screen. While an OLED’s approach is to use self-illuminating pixels, since OLED displays operate on a pixel-by-pixel basis, which means that they only light up when an image is to be displayed. LCDs are usually brighter, but OLEDs allow better contrast ratios and deeper blacks. Still, there are some caveats to be aware of when focusing on VR headset displays rather than traditional displays like a TV.

The most obvious is that OLEDs are slightly more expensive, and as analyst Ross Young noted in a recent research paper when discussing Apple’s rumored VR / AR headset, OLED screens in modern VR headsets are not like that due to a lower pixel density widespread (which can result in lower image quality) compared to LCD panels in head-mounted displays. Young noted that an OLED panel with a higher pixel density could be incorporated into the technology, but is likely to be more expensive. While we’re not sure about the actual specifics of the PSVR2 display, it is undoubtedly an OLED.


The addition of inside-out tracking to the PSVR2 is a massive improvement over the need for the first generation PSVR to use the PS camera, LEDs, and accelerometer / gyroscope to track your movement. Similar to the Quest 2, the PSVR2 has four built-in cameras that allow the headset to track both your movements and the controllers.

PlayStation VR

But the PSVR2 adds a new, exclusive feature that not even Meta’s flagship VR headset has: eye tracking. Eye tracking will enable Sony’s upcoming flagship VR headset to detect movement in your eyes. As the PS Blog notes, this means that looking in a different direction generates additional input that could allow a deeper dive into games developed for the PSVR2. Rumors suggest that Valve is working on a second VR headset that may also have eye tracking, which means the feature could potentially be used by a wider range of developers than just those who play PSVR2 games to develop.


The controllers of the PSVR2 are a standout feature of the new device. Much like the DualSense PS5 controller, the PSVR2’s sense controllers have haptic feedback and adaptive triggers in each controller, which is a huge head start over the aging PlayStation Move controllers that were used for the original PSVR.

The inclusion of haptic feedback and adaptive triggers in the sense controllers combined with the support of the haptics in the headset could allow the PSVR2 to be much deeper than its predecessor or other VR headsets like the Quest 2. Like the PS Blog post states that the new sensory functions of the headset and the controller bring the players “closer to the gaming experience”, such as the feeling of a character’s increased heart rate in tense moments.

Additional hardware requirements

The PSVR2 is specially designed for the PS5, which means the headset will not work if it is not connected to the console, as was the case with the original PSVR which had a PS4 or PS5 (with an adapter) along with a PS camera needed to work properly. This is in line with high-end PC-based VR headsets such as the Valve Index or HTC Vive Pro 2, which in addition to base station sensors for tracking also require a connection to a VR-capable gaming PC.

This is in stark contrast to Meta’s widely used Oculus Quest 2, a standalone headset that doesn’t require any additional hardware to play. (However, the Quest 2 does offer the ability to play SteamVR games when connected to a gaming PC.)

While the PSVR2 is still tethered to a game console, Sony is optimizing (and minimizing) the cables required to use the next generation VR headset. The PSVR2 connects to the PS5 with a single cable, and thanks to the built-in cameras, no additional sensors are required. This is a much easier setup compared to the original PSVR which required multiple cables, the PS camera, and a small processing unit that cluttered your wiggle room.

The PSVR2 has not yet received a release window, let alone a proper release date, and the price remains a question mark, too. Hopefully Sony will release more information about the PSVR2 later this year. In the meantime, get the first details on PSVR2’s first announced game, Horizon Call of the Mountain, and check out IGN’s weekly PlayStation show, Podcast Beyond !, for the latest news from the world of PlayStation Experienced.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

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