Is the VR Arcade Growth The First Step Towards VR Health Gyms?
The golden era of gambling halls is long gone. Anyone who passed puberty in the 1980s and 1990s will witness the endless fun that arcade video games offer. These social gaming centers offered lively gaming experiences that could be shared with others for the price of a few quarters. Nowadays, gambling halls are few and far between. Most people prefer to stay at home and play video games on their video game consoles, which are actually supercomputers in disguise. This could change with virtual reality arcades. Fast forward a year or two into the future and VR arcades could pop up left and right.
People are going to leave their home for a transcendent VR experience
VR is ready to saturate the domestic market and offers the opportunity to immerse yourself in a virtual world on a comfortable couch for a few hundred dollars. Some VR headsets only require a compatible smartphone. However, VR arcades will attract the masses who are not yet ready to spend hundreds of dollars on a VR system at home. VR enthusiasts will “test the water” by visiting VR arcades or other entertainment centers that offer the latest VR technology. It’s even possible for gyms, YMCAs, bowling alleys, and other entertainment venues to offer cutting-edge VR games and experiences for a small fee.
VR is coming to a city near you
HTC introduces VR game centers in China, Taiwan and other countries. The company has partnered with Leke VR and Valve to bring immersive virtual experiences to the masses through affordable VR arcades. HTC officials have said that thousands of these game centers will be open for operation by the end of the new year. Leke VR’s VRLe content, Valve’s Vive VR system, and HTC’s proprietary content portal serve as the foundation for the company’s lifelike VR experiences. These technologies are combined to provide arcade visitors with hyper-realistic, intense gaming action that cannot be achieved with the typical VR system for the home.
VR Play Centers promote much-needed socialization
People spend an extraordinary amount of time at home these days. It seems like everyone is addicted to some type of screen, whether it’s a TV screen, a tablet screen, a laptop screen, or a video game screen. But just staying in the house does not offer meaningful human contact. VR arcades are here to reconnect people in a social setting while delivering the first-class virtual experiences that VR headsets for the home cannot provide. If HTC’s VR arcades are huge hits in China and Taiwan, it won’t be long before they hit states and other territories.
Are VR arcades a taste of VR fitness centers?
If everything goes according to plan and VR arcades captivate the masses, VR fitness centers will soon follow suit. Can you imagine taking part in a virtual Tour de France with a VR headset? You might want to compete against Usain Bolt in a virtual environment. Perhaps you’d rather climb Kilimanjaro without risking life and limb. Virtual reality fitness technology will make all of this possible. All you have to do is take a quick trip to a VR training center. Think of these new age fitness facilities as boutique gyms. They’ll likely cater to the under 40s, offer extensive virtual reality exercise opportunities, and do a fantastic job of getting people in shape.
Consider the average person’s motivation to join a gym. He could invest in a home gym, do bodyweight exercises, or work out with motion-controlled video games. Nevertheless, he leaves home to train in a social environment. VR fitness centers will prove to be fitness studios in that they provide a communal setting for fitness enthusiasts to connect with others, share VR experiences, and consult with VR fitness experts. It is even conceivable that VR fitness centers will one day outnumber traditional gyms.