Improve Your Oculus Quest 2 Expertise This Summer season With Bionik Equipment – VRFocus

Bionik has made a name for itself in the market for virtual reality (VR) accessories thanks to its Mantis VR headphones for PlayStation VR. This summer, the company will be expanding its range with a new set of headphones and a face surface especially for Oculus Quest 2.

The new Mantis VR headphones are not tailored to one headset, but for several devices. The detachable audio system is attached directly to the head strap with a coiled cable that is connected to the 3.5 mm headphone jack. So compared to regular headphones, you don’t have to worry about excess cords and you can freely adjust them for the best placement.

From the details given, it is clear that the new Mantis VR headphones can only be attached to a rigid head strap system, so the standard soft strap that comes with the Oculus Quest 2 is not suitable. As it stands, the Elite harness should be enough – as long as yours hasn’t managed to separate. The Mantis VR system will retail for $ 59.99 this summer.

And for Oculus Quest 2 owners who want to replace a damaged or soiled face surface at a cheaper price than the official Oculus version, the Bionics Face Pad VR is available. The company states that the new face pad is made from “soft, absorbent, hypoallergenic materials” and “has ventilation portals for additional airflow and breathability.” So it might be good for those who enjoy exercising in VR. The Bionics Face Pad VR will retail for $ 14.99.

Bionics Quest 2 VR Facepad

Bionics’ latest accessories are part of a rapidly growing industry where the Oculus Quest 2 dives are taking the VR mainstream. From small businesses like VR Cover, which offers a range of add-ons for multiple headsets, and large companies like Logitech and its headphone and keyboard products, to 3D printed gun inventories, there are numerous ways you can enhance your VR experience.

As the VR accessories market continues to grow, VRFocus will keep you updated.

Peter is an editor at VRFocus and has been reporting on the VR industry since 2015. He’s been an avid gamer since the days of the Sinclair ZX Spectrum and enjoys covering all aspects of technology. from the latest consumer hardware to business use cases.


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