Gabriel Moss Is Fueled By VR Health and Misplaced 30lbs Taking part in His Favourite Video games

Gabriel Moss is a writer, Storyteller and the creator of Gluten-free VR. He’s also a VR fitness champion and found this game active game titles with his Oculus Rift has helped him to become more active, more self-confident and has lost weight as a result! Read on to learn more about Gabriel’s VR-driven health and fitness mission.

VRFI: What sparked your interest in VR and what motivated you to buy the Oculus Rift over other headsets?

GM: I’ve been a great player since I was little. I’ve always dreamed of how cool it would be to be in a game. Where instead of improving a character on a screen, my real-world skills would increase. I got my request much sooner than expected and after seeing the fabulous Oculus Rift ad from Space Camp I justified the purchase for myself.

VRFI: Have you lost clothing sizes, lost weight, felt or have you become healthier since using VR?

GM: In mid-October 2017 when I took the Rift I weighed 210 pounds. This week I’m fluctuating between 178 and 180 pounds. My clothes used to be way too tight for me. Now they fit perfectly.

VRFI: That’s great, congratulations on weight loss and better fitting clothes!

VRFI: Do you have a healthy eating plan, are you doing extra cardio, or are you weight / strength training outside of VR?

GM: Hah! Unfortunately, I think my eating plan has actually deteriorated since I started exercising in VR. I think that’s because of the confidence I get from the intensity of the training. Because it’s getting nicer outside now, I spend at least an hour a day taking walks and running around my neighborhood.

In general, I’ll walk 3 miles in addition to VR training. Every now and then I go dancing with friends at one of the local Portland nightclubs – an activity that burns 700-800 calories over 4 hours.

VRFI: What games do you like most for fitness, coordination and fun? Are there any games you’ve played that were surprisingly active?

GM: The thing about VR is how every game teaches fitness and coordination in some way. I like to play Continue, a popular Mil-Sim (military simulator) for VR that greatly improved my hand-eye coordination. The same with Echo Arena and SparcBoth require me to build up my arm strength and skill to compete with other players.

I did not expect Space pirate trainer or SUPERHOT VR to get an exercise advantage at first, but I ran some tests on mine Apple Watch and both games are able to get my heart BPM up to 155. When it comes to getting a proper workout in less than an hour, you really can’t beat it The thrill of the fight! and BOXVR. Both games increased my heart rate to 195 at maximum engagement.

VRFI: As a marketing ghostwriter with a desk job, you say, “With VR, I can be in the same room where I do my work and I can teleport to my gym without commuting.” Do you think that in virtual fitness studios is the fitness industry?

GM: Absolutely. If, like me, you run a home business or freelance, leaving your home during crunch time can be a chore. You have to think about why people go to the gym: Because exercising alone is boring. You could, in theory, turn an empty hotel room into a gym if you wanted; After all, you are equipped with everything you need for push-ups and wall-sits.

But people are paying top dollars for Exercise equipment, Programs and group lessons because they want the full experience. You want to be engaged. I think VR does this even better than a gym or group class because it’s the next step – it makes you forget you are exercising.

VRFI: Do you play games or exercise in VR with friends or players online? What multiplayer games do you enjoy playing or programming?

GM: I don’t usually see anyone online at BOXVR at the same time as me, so I do my workouts alone. If I want to relax discreetly and have fun in multiplayer mode, I log into the Echo Arena or Onward and take part in a match. When I want to see a movie or a TV show, I put it on BigScreen and invite some friends over for a screening night.

VRFI: Since you often sit down to work, which VR games would you recommend for leg day?

GM: BOXVR is the only game I’ve come across that makes me squat. And I actually think it makes me squat more than my old HIIT instructor. So this is my leg day game.

VRFI: Is there a VR fitness game or VR experience you want to do for virtual reality that hasn’t been created yet?

GM: Yeah! I want an online version of The Thrill of the Fight !, and I even spoke to Ian Fitz about it on Steam. At this point he basically said no to it. However, he has the idea of ​​making a sequel that will theoretically be delivered in multiplayer mode. In general, it’s difficult for a single indie developer to put something together.

VRFI: This is a great idea that sounds like it could turn into an esports or competitive game like the VR League does.

VRFI: What do you hope for in 2018 and the future of the VR, AR, MR or XR industry?

GM: I’m starting (GFVR) this June, which will act as a blog in the VR room. I plan to move 100% of my business efforts to GFVR later this year. The reason I’m going this route is because I really believe in VR as an industry. I think more people will open up to the possibilities of this platform and see how it can change their lives for the better once they start getting their hands on headsets and haptic controls with 6 degrees of freedom (6DOF).

For one it is solves the problem of sedentary life. People get fit en masse once a player starts being connotative with an athlete. It’s also one of the most powerful meditative tools I’ve ever used When the technology matures and the representation of in-app avatars gets a significant boost in confidence, it (along with AR) can become one of the technologies that educate people about the social skills that come with the advent of the smartphone and the smartphone got lost on social media.

VRFI: Thank you for talking to us, Gabriel!

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