VR Chat Units New Data, Pokemon Go Nonetheless Raking It In
Most of the people we know have spent the week on cable news. We still are. But we had our other eye on technical news. The role of social networks is discussed endlessly. Facebook and Twitter kept the lid in the loop by turning off everything advertisers and consumers like about their services.
It starts with “be who you want to be” avatars and leads to “be where you want to be” virtual worlds.
VRChat reaches 24,000 concurrent users, more than half of them in VR. Previously after Oculus Quest 2 launched, around 30-40% of VRChat users were in VR, but since Quest 2 launched that number has dropped 50%.
PlayStation’s CEO hints that the future of VR is a few years away, and maybe PSVR2 as well. PlayStation CEO Jim Ryan tells the Washington Post that the future of VR is far in the future.
The French mixed reality (XR) startup Emissive has secured support from HTC through its Vive X accelerator program. The move is aimed at an expected increase in demand for virtual reality (VR) and augmented reality (AR) applications in museums.
Apple and Google hire Hollywood special effects masters to work in AR. The big tech companies can offer better wages and working conditions to work on innovative projects.
We don’t talk much about it, but these sensors will kickstart AR headset sales, their first … [+]
Microsoft’s Azure Kinect is finding its way to commercial devices. The Azure Kinect development kit launched last year for $ 400. For the first time, two companies will use the technology in their respective industries. Both Analog Devices and SICK AG are working with Microsoft to integrate the Azure Kinect into their products.
Quality control issues with the Oculus Quest 2 Elite Head Strap result in an order on hold. Some customers have complained that the Elite head strap breaks in two after just a few uses. Oculus suspended orders to investigate the head strap and is contacting customers regarding the issue.
Pokemon GO is having its best year so far this year despite COVID bans. To date, the company is estimated to have generated over $ 1 billion in gaming spend in 2020.
Viveport gives developers 100% of the sales share by the end of 2020. For the rest of the year, 100% of the income from an app sold on Viveport goes to the creator of the app. Viveport has shifted this 100% share of sales to holidays over the past three years.
What we read
Sports leagues rely on augmented reality, as virtual courts in the courtyard cannot keep up with reality
This week in XR is now a podcast moderated by Paramount’s futurist Ted Schilowitz. You can find it on the podcasting platforms Spotify, iTunes and YouTube. This week’s guest host is Accentures Rori DuBoff.