Welcome, mainstream America, to VR 2.0!Six years, $3 billion dollars, one shuttered content studio, and eight headsets later (if you’re counting Samsung’s GearVR), Oculus and its parent company Facebook have finally won the consumer VR…
Easy to use • Lightweight and comfortable for short play periods • Priced to sell • Hand tracking is a neat alternative controller input • Higher-res display panel makes graphics and text appear crisp • Supports 90Hz refresh rate…