‘Rec Room’ Studio Estimates Fb Offered 2-3M Oculus Quest 2 Headsets in This autumn – Street to VR
Rec Room isn’t just one of the best free social VR apps out there. In the absence of hard sales data, this is an excellent watermark for the development of the industry. According to the Rec Room downloads for Quest 2, the developers estimate that Facebook may have sold more than three million Quest 2 units in the fourth quarter of 2020 alone.
We don’t know exactly how well the start of Quest 2 went. However, according to Rec Room’s Shawn Whiting, the studio’s download data may point to two to three million Quest 2 sold between the headset’s launch in October 2020 and the headset’s end for the year.
See people talking about 1M Quest 2 headsets that were sold. Here is a @recroom slack msg 🙂
“The actual number is probably closer to 2-3 million Quest 2s in Q4. We have seen 1 million * new * Quest users in the past 3 months. We estimate our attachment rate is 40% or less. We definitely don’t have all of them reached yet “
– Shawn Whiting (@ShawnRecRoom) February 5, 2021
If the attachment rate of 40% is close to accuracy, that would translate to approximately 2.5 million Quest 2 headsets sold before the start of 2021. Even if Rec Room had a hypothetical investment rate of 100%, a million headsets were sold in the U.S. The first three months are no reason to sneeze – that alone would make it probably the fastest-selling VR headset to date.
At least in direct discussions with investors, Facebook boss Mark Zuckerberg has downplayed his XR projects in the past and described both his AR and VR ambitions as long-term investments. And while Facebook likely won’t release hard data on hardware sales until a future product is in sight, Zuckerberg said in a call for earnings late last month that Quest 2 “is on track to be the first mainstream virtual reality headset “.
What Zuckerberg sees as mainstream is not well defined. However, at Oculus Connect 5 in 2018, the company’s XR developer conference, he said 10 million VR users is an important milestone for the company to create a sustainable ecosystem for VR developers. Facebook may not be here yet, but another equally successful product launch could put them in a good position to meet this self-imposed turning point.