Oculus Quest 2 Had Extra Lively Month-to-month Customers Than The Authentic Quest In Simply Seven Weeks

It took only seven weeks for Oculus Quest 2 to surpass the original Oculus Quest in terms of active monthly users.

Oculus Quest 2 may have had a bit of a rocky start, but Facebook has confirmed it’s been running smoothly for the most part since then. In fact, there are more people on Oculus Quest 2 right now than ever on the first Oculus Quest.

Andrew Bosworth, head of Facebook Reality Labs, recently updated the Facebook tech blog with a 2020 roundup and what to look forward to in 2021. As always, Facebook strives to “create a meaningful social presence,” but this time they go too, “to do so in a responsible, privacy-conscious way.” This will be a wonderful change of pace.

But besides the social stuff, Facebook had “an enormous year” when it comes to VR. “Oculus Quest 2 is our fastest growing VR headset,” wrote Bosworth, noting that “Quest 2 surpassed the monthly active staff of the original Quest in less than 7 weeks.”

Plus, more women are now playing Oculus than ever, which Facebook only knows because every single Oculus Quest 2 owner needs a Facebook account to log in, and all of those Facebook accounts also contain gender information. So far so good as far as the privacy-oriented social presence is concerned.

Related: VR Roguelite Hyperstacks hit Steam Early Access later this year

What we can expect in 2021, Facebook has produced a short video ad showing the company’s work with augmented reality products. The whole thing looks a lot like Cyberpunk 2077, which means we’ll be getting pending ads and holographic conference calls half a century before the game says we should have it.

Oculus may have had a good year, but it certainly wasn’t without controversy. Facebook is currently being investigated by the Justice Department for allegedly preventing competing products from being advertised on its platform and even stealing ideas from competing developers.

And then there’s this post from a Redditor who said they broke their necks while playing Oculus and then “accidentally” deleted their Facebook account.

Even if we completely ignore these stories, VR still has locomotion issues that the new Oculus Cybershoes can’t solve. We still have a long way to go before real immersion in a virtual world appears possible.

Source: Facebook

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About the author

Sean Murray
(3089 articles published)

Sean is a collective of 6 hamsters who control a human-shaped robot. He is from Toronto, Canada. Passionate about gaming from an early age, these hamsters would likely have taken over the world by now if they hadn’t chosen to play and write about video games instead. So far in their long cheating that the hamsters have managed to get a bachelor’s degree from the University of Waterloo, thereby convincing the good editors at TheGamer that they can write “Gud Werds” if they can in reality just have a very sophisticated spell-checking program installed in the central unit of the robot.

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