The Largest Problem for VR Health

If Virtual Reality is to become a legitimate exercise tool in 2017, the industry has to overcome a few hurdles. Currently, VR is seen as a breakthrough technology aimed at teenagers playing video games. Add to this the lack of VR gyms and the fact that most people can’t imagine putting on a headset while exercising, and it’s easy to see why some believe the technology won’t be fit for the next 12 months the fitness will be.

The struggle of perception

If you asked people walking down a city street about their thoughts on virtual reality, the answers would likely be pretty similar. Most people perceive this technology as a means to enjoy an immersive video game. It is not perceived as a revolutionary invention that can improve life in a variety of ways. This is exactly why it will be difficult to gain mainstream adoption for virtual reality fitness in 2017.

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If the battle of perception is won, people open up to the real possibilities of VR in the context of health and fitness. This requires marketing VR in a way that shows more than just the video game environments. People need to see VR fitness Software in action. Ideally, VR demos are made available to the public in stores, gyms, and fitness centers so that people can test virtual exercise activities for themselves.

The alleged headset strain

Most people who play sports go to great lengths to reduce the weight of their clothes. They wear tank tops, sports bras, hardly any shorts and little else. The prospect of strapping a virtual reality headset on your head is a little intimidating.

Fortunately, VR companies are working around the clock to reduce the weight of their headsets. There is also growing pressure to reduce the moisture that has accumulated along the headset so that users are not as bothered by slippery and funky smelling units. It’s likely that VR headsets will shrink in size in the months and years to come. When they become extremely light, more comfortable and don’t collect sweat, fitness enthusiasts will happily jump on board.

The challenge of access

Few people are willing to spend hundreds of dollars on technology that Makes improve their training and thus their physique. After all, VR headsets seem a bit intrusive and unwieldy from the point of view of a workout warrior who “maxes out” his training units. It is precisely for this reason that virtual reality technology makers need to partner with gyms, YMCAs, schools, and other fitness-related institutions to gain increased exposure. Those interested in VR for entertainment or for improving physical fitness shouldn’t have to spend hundreds of dollars to try the technology out. You should have access to virtual reality headsets with fitness software pre-installed in the venues listed above.

When prospective customers have the chance to experience VR fitness for themselves, they will be far more inclined to spend their hard earned money on this amazing technology. Imagine a situation where a gym member sees a virtual reality headset and controller in their gym. He heard about the technology but never seriously thought about saving the money needed to buy it. In addition, he did not think about how this technology could be used to improve physical fitness. He gives the gym’s VR equipment a chance, participates in an intense virtual workout and shares his positive experiences with friends, colleagues, family and others. Such a person might even choose to purchase their own VR unit for home use. All he needed was the opportunity to experience the technology firsthand and understand its health and fitness benefits.

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